RULE the GAME Of CHESS
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Rules of the game of Chess of the International Chess Federation (F.I.D.E.) cover the totality of situations of game on
the chessboard met in roquenament. The English text constitutes the original Rule version of the Game of Chess, such that it has
Summer adopted by 67ème congress of FIDE in September - October 1996 to Erevan, and it between in application it 1st July 1997.
In these rules, terms "player" and "it" have to hear so to the male that to the feminine.
Text amended by the commission of Rules of the F.I.D.E. Congress of the F.I.D.E. - Erevan 1996 .
Rules of the Game of Chess can not cover the field of all situations being able to occur in the course of a game, neither to govern all administrative questions. When of cases are not explicitly ruled by an Article of Rules of the Game of Chess, one would have then be able to find a correct decision by studying analogous situations to those describe in Rules of the Game Chess.
These Rules imply that arbiters possess generally the competence voulue, a healthy judgement and an absolute
objectivity. A too precise regulation would deprive the arbiter of its liberty of judgement and would prevent it
thus to solve a problem by a just solution, equitable and dictation by gameicular factors.
The F.I.D.E. demand to all players of Chess and to all federations to admit this point view.
A federation that applies already or would want to apply more detailed rules is free the to make under reserve that :
In these Rules, terms "player" and "it" have to hear so to the male that to the
Return to the summary of rule F.I.D.E. the game of chess.
1.1 The game of Chess plays between two adversaries that move alternately of pieces on a called
square tray chessboard. The player having white pieces begin the game. A player
" has the line " when its adversary has ended its move.
1.2 The each player objective is to put the adverse king in " chess " of such manner that the adversary has no legal move that could avoid the plug of the king to the move following. When a player gets there, one tells that it " has check-mated " the adversary and earned the game. The adversary that has been check-mated has lost the game.
1.3 If the position is such that none the two players has the possibility to check-mate, the game is null.
2.2 In the beginning of a game, a player has 16 clear pieces ( pieces "white") and the other of 16 deepened pieces ( pieces such "blacks").The chessboard is placed between players of manner that the square of angle to straight of each player is white.
2.4 The eight vertical square rows are called "columns". The eight rows of horizontal squares are called "cross". A straight square line similarly color, touching by angles, is called "diagonal".
3.1 No piece can displace on a busy square by a piece similarly color. If a piece displaces on a busy square by an adverse piece, this last is captured and pulled of the chessboard as left integral at the same time .
3.2 c) The bishop displaces on all square of one or the other diagonal on which it be finds. By undertaking these movements, the queen, the roque or the bishop can not displace to the over an other piece.
(d) A Pawn, attacking the square crossed by an adverse Pawn that has been advanced two squares from its initial position, can take this Pawn as if it had not been advanced that a square. This plug can take place only in response moment to the two advance squares of the adverse Pawn. It is called the "plug by passing".
(e) When a pawn accesss to crosses it the most distanced of its position of degameure, it has to be exchanged, as left integral at the same time, against a Queen, a Roque, a Bishop or a knignt of the same color. The player does not have to limit its choice to pieces that have been previously captured. The exchange of a pawn against a other piece is called "promotion" and the piece promue is immediately operational.